rotate the offscreen map
this takes us from 60% cpu to about 20% (on my laptop, your hardware may vary) when we're travelling in a straight line, as we render the offscreen map only when the bounds change or the target orientation changes, not every time we move
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6b921e2c25
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173a440bd6
@ -134,17 +134,23 @@ label.readout {
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:x (* tile-size num-tiles-x)
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:x (* tile-size num-tiles-x)
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:y (* tile-size num-tiles-y)
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:y (* tile-size num-tiles-y)
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}
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}
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:centre {
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:x (/ (+ min-tile-x max-tile-x 1) 2)
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:y (/ (+ min-tile-y max-tile-y 1) 2)
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}
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}))
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}))
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;; diagonal radius is 538 pixels, 2.1 tiles
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;; diagonal radius is 538 pixels, 2.1 tiles
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(let [bounds (map-bounds-tile 65539.5 45014.5)]
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(let [bounds (map-bounds-tile 65539.5 45014.5)]
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(expect= bounds.min {:x 65537 :y 45012})
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(expect= bounds.min {:x 65537 :y 45012})
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(expect= bounds.max {:x 65541 :y 45016}))
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(expect= bounds.max {:x 65541 :y 45016})
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(expect= bounds.centre {:x 65539.5 :y 45014.5}))
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(let [bounds (map-bounds-tile 65539.0 45014.0)]
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(let [bounds (map-bounds-tile 65539.0 45014.0)]
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(expect= bounds.min {:x 65536 :y 45011})
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(expect= bounds.min {:x 65536 :y 45011})
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(expect= bounds.max {:x 65541 :y 45016})
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(expect= bounds.max {:x 65541 :y 45016})
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(expect= bounds.centre {:x 65539 :y 45014})
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)
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)
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(fn map-bounds [lat lon zoom]
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(fn map-bounds [lat lon zoom]
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@ -217,6 +223,10 @@ label.readout {
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(g:rectangle 0 0 bounds.pixels.x bounds.pixels.y)
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(g:rectangle 0 0 bounds.pixels.x bounds.pixels.y)
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(g:fill)
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(g:fill)
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(g:translate (+ (// bounds.pixels.x 2)) (+ (// bounds.pixels.y 2)))
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(g:rotate (* (/ (- app-state.orientation-target) 180) math.pi))
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(g:translate (- (// bounds.pixels.x 2)) (- (// bounds.pixels.y 2)))
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(cairo-roads g lines bounds)
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(cairo-roads g lines bounds)
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(g:set_source_rgb 0.2 0.2 0.2)
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(g:set_source_rgb 0.2 0.2 0.2)
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@ -246,8 +256,16 @@ label.readout {
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(fn on-osm-draw [widget g]
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(fn on-osm-draw [widget g]
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(let [(tile-x tile-y) (tiles.latlon->tile app-state.lat app-state.lon app-state.zoom)
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(let [(tile-x tile-y) (tiles.latlon->tile app-state.lat app-state.lon app-state.zoom)
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bounds (map-bounds-tile tile-x tile-y)
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bounds (map-bounds-tile tile-x tile-y)
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offset-x (- (* tile-size (- tile-x bounds.min.x)) (/ viewport-width 2))
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offset-x (/ (- viewport-width bounds.pixels.x) 2)
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offset-y (- (* tile-size (- tile-y bounds.min.y)) (/ viewport-height 2))]
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offset-y (/ (- viewport-height bounds.pixels.y) 2)
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x-to-centre (- tile-x bounds.centre.x)
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y-to-centre (- tile-y bounds.centre.y)
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angle (- (/ (* math.pi app-state.orientation-target) 180))
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x-to-centre-rot (- (* x-to-centre (math.cos angle))
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(* y-to-centre (math.sin angle)))
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y-to-centre-rot (+ (* x-to-centre (math.sin angle))
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(* y-to-centre (math.cos angle)))
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]
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(when (not map-surface)
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(when (not map-surface)
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(let [window (widget:get_window)]
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(let [window (widget:get_window)]
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@ -259,11 +277,16 @@ label.readout {
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bounds.pixels.y)
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bounds.pixels.y)
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(draw-onto-map-surface bounds app-state.zoom)))))
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(draw-onto-map-surface bounds app-state.zoom)))))
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(g:translate (+ (/ viewport-width 2)) (+ (/ viewport-height 2)))
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(g:rotate (* (/ (- 360 app-state.orientation-actual) 180) math.pi))
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(g:translate (- (/ viewport-width 2)) (- (/ viewport-height 2)))
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(g:set_source_surface map-surface (- offset-x) (- offset-y))
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(when (not (= app-state.orientation-actual app-state.orientation-target))
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(print (- app-state.orientation-actual app-state.orientation-target))
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(g:translate (+ (/ viewport-width 2)) (+ (/ viewport-height 2)))
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(g:rotate (* (/ (- 360 (- app-state.orientation-actual app-state.orientation-target)) 180) math.pi))
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(g:translate (- (/ viewport-width 2)) (- (/ viewport-height 2))))
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(g:set_source_surface map-surface
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(- offset-x (* tile-size x-to-centre-rot))
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(- offset-y (* tile-size y-to-centre-rot)))
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(g:set_operator cairo.Operator.SOURCE)
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(g:set_operator cairo.Operator.SOURCE)
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(g:paint)))
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(g:paint)))
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