406cedbce1
extract tile-name
2025-06-09 13:19:47 +01:00
f275190538
fetch correct tile from overpass not diagonally adjacent one
2025-06-06 21:39:31 +01:00
fef52f812a
add on-completion callback to tile fetcher, invalidate map-surface
2025-06-05 23:11:37 +01:00
63e592d33d
first go at varying the line width based on highway classification
2025-06-05 23:02:44 +01:00
76228bc045
parse way name as well as points
2025-06-03 22:18:05 +01:00
39f687d6f5
pass zoom level to canvas
2025-06-03 22:18:05 +01:00
7c18f4442b
async tile fetcher
...
we use cqueues, which is the async framework that lua-http is built
on. we integrate it into the glib event loop rather hackily by calling
the cqueues event stepper ever 20ms from a glib timeout function
overpass has very low rate limits so we handle a 429 response by
sleeping for a random length of time and retrying. This is, also,
a bit of a hack
2025-06-03 22:18:05 +01:00
d5e82d3427
replace in-memory cache with a persistent json cache
...
we just store the raw response from overpass
2025-06-03 22:18:05 +01:00
ab4e4857f3
fetch enough tiles to cover the display
2025-06-03 22:18:01 +01:00
398693bc07
hook the ui up to the overpass data
2025-05-28 18:50:12 +01:00
dc95c2252e
convert lat/lon to tile x/y and back
2025-05-27 23:48:32 +01:00
184ba482f9
and decode
2025-05-27 13:34:09 +01:00
26ebbe21b5
hack in rxi-json
2025-05-27 13:31:54 +01:00
a2906f5150
http request to overpass
2025-05-27 13:12:12 +01:00