8ee10214c8
async tile fetcher
...
we use cqueues, which is the async framework that lua-http is built
on. we integrate it into the glib event loop rather hackily by calling
the cqueues event stepper ever 20ms from a glib timeout function
overpass has very low rate limits so we handle a 429 response by
sleeping for a random length of time and retrying. This is, also,
a bit of a hack
2025-06-01 20:50:26 +01:00
195e028e22
clobber map-surface when bounds change
2025-05-30 23:34:17 +01:00
acbe27e6e2
draw map once only and copy it to screen in on_draw
...
This massively reduces cpu usage, however it doesn't yet work
if we've moved far enough that we'd need to fetch new tiles.
2025-05-30 21:24:28 +01:00
2a86a2bfde
use register-widget more, fewer arrow widget repaints
2025-05-29 21:13:19 +01:00
f64bfeb7fd
invalidate map only when app-state changes
2025-05-29 21:09:24 +01:00
cb0314d1d6
invalidate the map display each time we repaint it
...
really we should only need to do this when the app-state changes
2025-05-29 21:03:02 +01:00
86682a2ad6
fetch enough tiles to cover the display
2025-05-29 18:13:47 +01:00
995880e5a3
wip
2025-05-29 12:48:21 +01:00
398693bc07
hook the ui up to the overpass data
2025-05-28 18:50:12 +01:00
21471654cb
add aroow to show direction of travel
2025-05-18 23:18:15 +00:00
e49173cfdd
hook nmea messages up to widgets
2025-05-18 18:23:27 +00:00
97440603f3
maps: accept socket path as command line arg
2025-05-18 18:00:06 +00:00
bf7eac5fac
parse nmea from socket
2025-05-17 23:23:32 +00:00
4835b24e03
maps: read from gnss unix socket
2025-05-16 21:19:09 +00:00
c3b796ef79
add maps app (doesn't do much yet)
2024-07-22 22:25:25 +01:00