ccb47e3a3d
improve text placement
2025-06-03 22:18:05 +01:00
37767e007a
render road names (badly)
2025-06-03 22:18:05 +01:00
76228bc045
parse way name as well as points
2025-06-03 22:18:05 +01:00
f8a4788ed6
draw roads fatter and with edging
2025-06-03 22:18:05 +01:00
7c18f4442b
async tile fetcher
...
we use cqueues, which is the async framework that lua-http is built
on. we integrate it into the glib event loop rather hackily by calling
the cqueues event stepper ever 20ms from a glib timeout function
overpass has very low rate limits so we handle a 429 response by
sleeping for a random length of time and retrying. This is, also,
a bit of a hack
2025-06-03 22:18:05 +01:00
dfbf6ac919
clobber map-surface when bounds change
2025-06-03 22:18:05 +01:00
1c065d77e4
draw map once only and copy it to screen in on_draw
...
This massively reduces cpu usage, however it doesn't yet work
if we've moved far enough that we'd need to fetch new tiles.
2025-06-03 22:18:05 +01:00
455c3f50c6
use register-widget more, fewer arrow widget repaints
2025-06-03 22:18:05 +01:00
0d60cc11cc
invalidate map only when app-state changes
2025-06-03 22:18:05 +01:00
8357aab222
invalidate the map display each time we repaint it
...
really we should only need to do this when the app-state changes
2025-06-03 22:18:05 +01:00
ab4e4857f3
fetch enough tiles to cover the display
2025-06-03 22:18:01 +01:00
398693bc07
hook the ui up to the overpass data
2025-05-28 18:50:12 +01:00
21471654cb
add aroow to show direction of travel
2025-05-18 23:18:15 +00:00
e49173cfdd
hook nmea messages up to widgets
2025-05-18 18:23:27 +00:00
97440603f3
maps: accept socket path as command line arg
2025-05-18 18:00:06 +00:00
bf7eac5fac
parse nmea from socket
2025-05-17 23:23:32 +00:00
4835b24e03
maps: read from gnss unix socket
2025-05-16 21:19:09 +00:00
c3b796ef79
add maps app (doesn't do much yet)
2024-07-22 22:25:25 +01:00