this takes us from 60% cpu to about 20% (on my laptop, your hardware may vary) when we're travelling in a straight line, as we render the offscreen map only when the bounds change or the target orientation changes, not every time we move |
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.. | ||
assert.fnl | ||
default.nix | ||
fake-nmea.fnl | ||
foo.nmea | ||
main.fnl | ||
Makefile | ||
nmea.fnl | ||
shell.nix | ||
tiles.fnl |